![]() ![]() My only concern is that will there be enough genuine support for SWTOR to allow ALL of these pieces of the puzzle to be finally put together! IMO. ![]() Taking that sort of thing into consideration when writing the various stories is what helped many folks to make that initial strong connection to the game in the first place. EVEN as the Alliance commander a Jedi simply will not think (and probably react) in the same manner as someone with the background of Smuggler (who can be a bit of a rascal from time to time). I do agree that the stories need to reflect our individual classes again! IMO that would be helpful. Oggurobb, Tau and alliance commander regarding the artifact. Sadly, we got the second but not the first, so nothing will change, I'm afraid. They have no money and the higher up would rather have them write another irrelevant background story for another irrelevant GS Comp than actual interesting character focused stories. Heck, they can't even write 2 independent stories that complement each other like RotHC. They can't write 8 individual stories like the vanilla class stories even if they wants to. Higher up like this won't invest in a good story, and the writer can only do so much if the higher up demands them to drag the same old stale story for 20,000 years. ![]() Wasted whatever little resources they have on superficial things like the UI that even isn't a visual improvement. The dreadful 7.0 gearing system that drove a lot of players away. Quick Travel tax that has zero positive impact to the inflation. It's obvious by the "balance" of classes. The leader of this game dev has zero idea of what to do with the game. I might complain a lot about the story, but I don't think the actual blame is on the current writer team. I’ve made great friends and I’ve made awesome stories doing my own RP with small communities, but… man. I’ve loved this game as a platform and I’ve spent 11 years of my life playing this. So much potential, so many missteps, and even the one thing that’s stayed consistent - the single player story - is… just not good.Īnd yes, I know, Broadsword almost certainly isn’t going to be giving us more and we’re nearing the end of the current era and I just sit back and wonder what’s even left.ĭunno. Why does this game invest so heavily in cinematics, in conversations, in voiceover, when it fundamentally has nothing to say and nowhere to go? How does one even fix this?Īt this point I don’t know how you save anything without a reboot, but how can you reboot or relaunch or restart when you’ve invested so much into perpetually circling the drain? The game’s devoted to a half dozen companions that they’ve also killed off, and they’ve tried to create new relationships by removing the old cast and slowly bringing them back and remixing who’s who, without any of the weight or the energy of the vanilla stories. We’re back to being couriers but without any real identity. We’ve abandoned our class stories and our factions, become the most powerful people in the galaxy, then lost our fleet and limped back to our factions. We’ve been following Malgus’s same vision of the galaxy on fire arguably since Deceived and at least since Onslaught in 2019… and we still literally only know that what he’s planning to do will set the galaxy on fire. We bounce around to these random locations while accomplishing very little of note. “But then, when they enter the work force they start to speak in a more standard way.I’ve been thinking about the game’s narrative arc and I’m just… really at a loss. “That’s where you have younger speakers who use more non-standard language,” she said. ![]() “Younger people just might continue to do this throughout the rest of their lives, and so it might be a change that’s happening.” She can’t rule out a language pattern called age grading, though. That could be proof that the phrase is still transforming, she said. Meanwhile, speakers over 50 used the full form 35 per cent of the time, and a very reduced form just five per cent of the time. In those instances, young people used a very reduced form of the phrase - “I d’no” or just a grunt - 30 per cent of the time, and the full form only five per cent of the time. What is clear is the younger people in the study (between 17 and 30) were much more likely to say “I don’t know” in a reduced form when they used it as a discourse marker. Hildebrand-Edgar said it’s part of gradual shifts in language that play out over years of use - a product of the same kind of evolution that reduced “going to” to “gonna” and “you know” to “y’know.” So they’d say, “He’s, I d’no, a bit full of himself.” But if they wanted to use its literal form, they would pronounce each word: “I don’t know what time it is.” She found that people were more likely to say the reduced form - I dunno, or I d’no - when they’re using it as a discourse marker. This advertisement has not loaded yet, but your article continues below. ![]()
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